Minions of Mirth

From Entertainment Bobber Wiki

Jump to: navigation, search
Minions of Mirth

Release date December 15, 2005
Developer(s) Prairie Games

Minions of Mirth is a one-time fee MMORPG developed by Prairie Games, Inc and released on December 15th, 2005 for PC and Mac. The game uses Torque Game Engine and is distinguished for being written by a single programmer, Josh Ritter, over a period of 11 months.

Contents

Fun facts

One of the game advertisements falsely states that Minions of Mirth is the world's first one-time fee MMORPG game. At least one other one-time fee MMORPG appeared prior to MoM. Guild Wars was released on April 28, 2005 as opposed to December 15th, 2005, when Minions of Mirth shipped.

Reception

Awards

  • Received a Technical Excellence award at the 2006 Game of the Year Awards by Game Tunnel. [1]

Credits

Producer, Programmer, Game Designer

Josh Ritter

Producer, Level Designer, RPG Layout

Lara Engebretson

Character Modeler, Rigger, Animator, Texture Artist

Magnus Blikstad

Clothing and Armor Designer

Christophe Canon

Original Soundtrack Composer

Ronald van Deurzen

World Lore

Kevin Brown

Community Development Group

Ed 'Bellyfish' Bartley, Rodney 'OldRod' Burns, Jonathon Bustard, Citrine, cresswga, Dacca, Elexadora, Ganghiss, Tanner 'Gylan' Sansbury, Stefan 'Llarlen' Walter

Torque Game Engine

GarageGames, Inc

Logo Design

Matt Summers

ArcaneFX Spell Effects System

Faust Logic, Inc

Distinguished Contributors

Josh Ahrens, Dave Blanchard, Jake Dankovchik, Mark Deaton, grom, Jason Hall, Tom King, Terry Kirby, Jason McCoy, Jeremy Noetzelman, Nonsequitor, Daniel Oliver, Stefan Rampp, Curtis Smith, David Smith, Christian 'Solvar' Sorensen, JW Vanderbeck

Additional Contributors

Joseph Albon, Timothy Aste, Chris Barbere, Matt Benya, Alf M. Comps, Lee Davies, Desmond Fletcher, Mr. Gloop, Ashley Joiner, Jordan Laughrey, George McBay, Tony Pottier, Kenneth Toomey

Game Testers

Tony 'Padrick' Baker, Dane 'Soul}{unter' Barber, Dave 'Rune' Blanchard, Dan 'Turpin' Broda, Lars 'Zyrmon' Buettner, Rodney 'OldRod' Burns, Jonathon 'keal' Bustard, John Erick Christgau, Mike 'Sixpak' Cloutier, Corwin, Giles 'cresswga' Cresswell, Samuel 'Aegis' Cutlip, DreamWarrior, Jim 'Zee' Drury, Gene Hostetler, Alex Huck, David 'Stygx' Johnson, 'GuruChaz' Robert Kerr II, Marc 'Phoenix' Lewis, Corey 'nefariousD' Martin, Vito 'Beebo' Martucci, David McCann, Taylor 'Exodous' Sanderson, Kerry 'Ermentraud' Scott, J. Shears, Michal 'MiszA' Sienkiewicz, Chris 'Wicked' Sullivan, Syndikit, Warren 'Shantoh' Trollinger, Max 'Bob' Wooden

Special thanks

Barry Trottier, GarageGames, Canopy Games, Juggernaut for Quake II team, RPGDot staff, RPGCodex, 3D-Diggers, Game Beavers, Virtually Infinite Systems, Games Extract, Psionic Design, Outhouse Software, Poser community, QuArK and Gimp communities, Texel-Monkey, Sharp Production, Bravetree, Tridinaut GFX Group, Arteria Gaming, ChatSensations.com, Limefly.net, Bendik Stang, Melvin May, 3dMatter.com

External links

Personal tools