Minions of Mirth
From Entertainment Bobber Wiki
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Minions of Mirth
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| Release date | December 15, 2005 |
| Developer(s) | Prairie Games |
Minions of Mirth is a one-time fee MMORPG developed by Prairie Games, Inc and released on December 15th, 2005 for PC and Mac. The game uses Torque Game Engine and is distinguished for being written by a single programmer, Josh Ritter, over a period of 11 months.
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Fun facts
One of the game advertisements falsely states that Minions of Mirth is the world's first one-time fee MMORPG game. At least one other one-time fee MMORPG appeared prior to MoM. Guild Wars was released on April 28, 2005 as opposed to December 15th, 2005, when Minions of Mirth shipped.
Reception
Awards
- Received a Technical Excellence award at the 2006 Game of the Year Awards by Game Tunnel. [1]
Credits
Producer, Programmer, Game Designer
Producer, Level Designer, RPG Layout
Character Modeler, Rigger, Animator, Texture Artist
Clothing and Armor Designer
Christophe Canon
Original Soundtrack Composer
Ronald van Deurzen
World Lore
Kevin Brown
Community Development Group
Ed 'Bellyfish' Bartley, Rodney 'OldRod' Burns, Jonathon Bustard, Citrine, cresswga, Dacca, Elexadora, Ganghiss, Tanner 'Gylan' Sansbury, Stefan 'Llarlen' Walter
Torque Game Engine
Logo Design
Matt Summers
ArcaneFX Spell Effects System
Faust Logic, Inc
Distinguished Contributors
Josh Ahrens, Dave Blanchard, Jake Dankovchik, Mark Deaton, grom, Jason Hall, Tom King, Terry Kirby, Jason McCoy, Jeremy Noetzelman, Nonsequitor, Daniel Oliver, Stefan Rampp, Curtis Smith, David Smith, Christian 'Solvar' Sorensen, JW Vanderbeck
Additional Contributors
Joseph Albon, Timothy Aste, Chris Barbere, Matt Benya, Alf M. Comps, Lee Davies, Desmond Fletcher, Mr. Gloop, Ashley Joiner, Jordan Laughrey, George McBay, Tony Pottier, Kenneth Toomey
Game Testers
Tony 'Padrick' Baker, Dane 'Soul}{unter' Barber, Dave 'Rune' Blanchard, Dan 'Turpin' Broda, Lars 'Zyrmon' Buettner, Rodney 'OldRod' Burns, Jonathon 'keal' Bustard, John Erick Christgau, Mike 'Sixpak' Cloutier, Corwin, Giles 'cresswga' Cresswell, Samuel 'Aegis' Cutlip, DreamWarrior, Jim 'Zee' Drury, Gene Hostetler, Alex Huck, David 'Stygx' Johnson, 'GuruChaz' Robert Kerr II, Marc 'Phoenix' Lewis, Corey 'nefariousD' Martin, Vito 'Beebo' Martucci, David McCann, Taylor 'Exodous' Sanderson, Kerry 'Ermentraud' Scott, J. Shears, Michal 'MiszA' Sienkiewicz, Chris 'Wicked' Sullivan, Syndikit, Warren 'Shantoh' Trollinger, Max 'Bob' Wooden
Special thanks
Barry Trottier, GarageGames, Canopy Games, Juggernaut for Quake II team, RPGDot staff, RPGCodex, 3D-Diggers, Game Beavers, Virtually Infinite Systems, Games Extract, Psionic Design, Outhouse Software, Poser community, QuArK and Gimp communities, Texel-Monkey, Sharp Production, Bravetree, Tridinaut GFX Group, Arteria Gaming, ChatSensations.com, Limefly.net, Bendik Stang, Melvin May, 3dMatter.com
